River Strike

This was an attempt at making a River Raid clone for the Sega Master System.


Sega Master System
C (Z88DK) / Z80 Assembly


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This was the second game I’ve ever made. It’s a clone of an old Atari 2600 game named [Turmoil][Turmoil].


This was a try at making a version of Joust for the Sega Master System. The graphics are partially done, the flying and scenery collision physics are implemented, but not much else.

Gameboy Raycasting System

This was an experiment to make a [raycasting][] engine for the Gameboy Color. Originally, I had intended to make a first person shooter out of this, but the resulting low resolution and still lower frame rate made me think otherwise…

Doom Fortress - Team Fortress clone for the Doom engine

This is a mod for Doom or, more specifically, for [Skulltag]; The intention was to replicate the gameplay of [TF2] on the Doom engine while still keeping the original Doom look and feel.

Initially, when this mod was just an idea on my head, I was intending to make it as an “boot leg demake”, something like [Gang Garrison], but in an 8-bit 3D like in [8bit Killer], but I soon realized that this would mean that every texture and sprite in the game would have to be custom made from scratch, meaning that its development could take a long time. Having that in mind, I decided to start with something simpler: make an TF clone mod for Doom while still keeping some of the classic Doom feel, meaning that there would be already a richness of existing resources to base it upon, therefore cutting down its development time and maybe, just maybe, paving the way for a true TF2 mod later on.

This mod actually reached a quite playable state: all 9 character classes are fully implemented, and can be very fun to play if you can gather enough players. Eventually, though, I quit working on it, partially due to lack of time, but mostly because I felt that everything that would be challenging to implement on this mod, I had already implemented.

Anyway, here’s the mod as it is. It’s an alpha, but it’s fully playable.

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