Pong Master

This was a Sega Master System game I programmed for the 2006 Minigame Compo. It’s basically a Pong clone, but I also tried to add the possibility of putting ‘spin’ to the ball, with very weird results.


Sega Master System
BASIC (ZX-BASIC) / Z80 Assembly


 » Pong Master «


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Doom Fortress - Team Fortress clone for the Doom engine

This is a mod for Doom or, more specifically, for [Skulltag]; The intention was to replicate the gameplay of [TF2] on the Doom engine while still keeping the original Doom look and feel.

Initially, when this mod was just an idea on my head, I was intending to make it as an “boot leg demake”, something like [Gang Garrison], but in an 8-bit 3D like in [8bit Killer], but I soon realized that this would mean that every texture and sprite in the game would have to be custom made from scratch, meaning that its development could take a long time. Having that in mind, I decided to start with something simpler: make an TF clone mod for Doom while still keeping some of the classic Doom feel, meaning that there would be already a richness of existing resources to base it upon, therefore cutting down its development time and maybe, just maybe, paving the way for a true TF2 mod later on.

This mod actually reached a quite playable state: all 9 character classes are fully implemented, and can be very fun to play if you can gather enough players. Eventually, though, I quit working on it, partially due to lack of time, but mostly because I felt that everything that would be challenging to implement on this mod, I had already implemented.

Anyway, here’s the mod as it is. It’s an alpha, but it’s fully playable.

Canyon Racer

This was a small Sega Master System game prototype I programmed just for testing purposes.

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This was a Sega Master System game I programmed for some PDRoms coding competition (I don’t remember which). In that competition, you had to create a game that used only four colors.

Gameboy Raycasting System

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