My programming stuff
Initially, when this mod was just an idea on my head, I was intending to make it as an “boot leg demake”, something like Gang Garrison, but in an 8-bit 3D like in 8bit Killer, but I soon realized that this would mean that every texture and sprite in the game would have to be custom made from scratch, meaning that its development could take a long time. Having that in mind, I decided to start with something simpler: make an TF clone mod for Doom while still keeping some of the classic Doom feel, meaning that there would be already a richness of existing resources to base it upon, therefore cutting down its development time and maybe, just maybe, paving the way for a true TF2 mod later on.
This mod actually reached a quite playable state: all 9 character classes are fully implemented, and can be very fun to play if you can gather enough players. Eventually, though, I quit working on it, partially due to lack of time, but mostly because I felt that everything that would be challenging to implement on this mod, I had already implemented.
Anyway, here’s the mod as it is. It’s an alpha, but it’s fully playable.
Year: 2010 Platform: Skulltag (Doom engine) Language: ACS/DECORATE (Doom mod) Status: Unfinished
This mod used many resources from the Doom modding community on it’s development:
|WS||*Nikon Ubercharger: Original 3D sentry gun model (based on Q3F)|