Doom Fortress - Team Fortress clone for the Doom engine

This is a mod for Doom or, more specifically, for [Skulltag]; The intention was to replicate the gameplay of [TF2] on the Doom engine while still keeping the original Doom look and feel.

Initially, when this mod was just an idea on my head, I was intending to make it as an “boot leg demake”, something like [Gang Garrison], but in an 8-bit 3D like in [8bit Killer], but I soon realized that this would mean that every texture and sprite in the game would have to be custom made from scratch, meaning that its development could take a long time. Having that in mind, I decided to start with something simpler: make an TF clone mod for Doom while still keeping some of the classic Doom feel, meaning that there would be already a richness of existing resources to base it upon, therefore cutting down its development time and maybe, just maybe, paving the way for a true TF2 mod later on.

This mod actually reached a quite playable state: all 9 character classes are fully implemented, and can be very fun to play if you can gather enough players. Eventually, though, I quit working on it, partially due to lack of time, but mostly because I felt that everything that would be challenging to implement on this mod, I had already implemented.

Anyway, here’s the mod as it is. It’s an alpha, but it’s fully playable.

Soko Master

This was a Sega Master System game I programmed for the 2007 SMS Power Coding Competition. It’s a Sokoban clone with skinning support and hundreds of levels.

DataStorm

This was a Sega Master System game I programmed for the 2012 SMS Power Coding Competition. It’s essentially a Turmoil clone with fake vector-ish graphics.

Ultima 3 for Sega Master System

This was a try at making a version of Ultima 3 for the Sega Master System.

Joust

This was a try at making a version of Joust for the Sega Master System. The graphics are partially done, the flying and scenery collision physics are implemented, but not much else.

Headless Ninja Volley

This was a Sega Master System game I programmed for some PDRoms coding competition (I don’t remember which). In that competition, you had to create a game that used only four colors.

SAM - Simple Adventure Maker

This is a tool for creating simple adventure games for the Sega Master System. Pretty barebones, pretty much unfinished, but it should be enough for making some simple games.

Pong Master

This was a Sega Master System game I programmed for the 2006 Minigame Compo. It’s basically a Pong clone, but I also tried to add the possibility of putting ‘spin’ to the ball, with very weird results.

3D Dungeon for Sega Master System

This was a try at making a first person dungeon game for the Sega Master System.

River Strike

This was an attempt at making a River Raid clone for the Sega Master System.

Canyon Racer

This was a small Sega Master System game prototype I programmed just for testing purposes.

Atari 2600 Soccer

This was an Atari 2600 game I programmed just to get a feel of it. [Heres the Atariage thread][Original thread] that inspired me to do it. Note: it’s for two players only.

Artillery Master

This was a Sega Master System game I programmed for the Minigame Compo 2006.

Vision-8 for Gameboy Color

This is a gameboy color port of Marcel de Kogel’s [Vision-8], an open-source [CHIP-8] emulator.

Star Control combat for GB

This was an attempt to implement [Star Control]‘s combat system on the gameboy.

Ultimate Tetris for Sega Genesis

This is a tetris clone for Sega Genesis/Mega Drive.

Gameboy Raycasting System

This was an experiment to make a [raycasting][] engine for the Gameboy Color. Originally, I had intended to make a first person shooter out of this, but the resulting low resolution and still lower frame rate made me think otherwise…

Stormer

This was the second game I’ve ever made. It’s a clone of an old Atari 2600 game named [Turmoil][Turmoil].

Genesis RPG Creator

This is an editor that when finished, would allow anyone to make their own RPG for the Sega Genesis/Mega Drive; unfortunately, I eventually lost interest on the project. The current version is limited to a single map.

PaZZT

This is an unfinished clone of Tim Sweeneys’ [ZZT]. As it stands now, it’s able to load any of the available ZZT worlds and even lets you walk around them, but not much else.

Fight X

This game was a try at replicating the gameplay of a SNES game named [Yuu Yuu Hakusho: Tokubetsu Hen][YuuYuuHakushoSNES].

Keystone Kapers for Gameboy Color

This is a clone of Actvision’s [Keystone Kapers] for the Gameboy Color.

Mega Mania 97

This was the first game I’ve ever made. It’s a clone of [Activisions Megamania][Megamania].