By Haroldo de Oliveira Pinheiro
2012.08.23

Doom Fortress - Team Fortress clone for the Doom engine

This is a mod for Doom or, more specifically, for Skulltag; The intention was to replicate the gameplay of TF2 on the Doom engine while still keeping the original Doom look and feel.

Initially, when this mod was just an idea on my head, I was intending to make it as an "boot leg demake", something like Gang Garrison, but in an 8-bit 3D like in 8bit Killer, but I soon realized that this would mean that every texture and sprite in the game would have to be custom made from scratch, meaning that its development could take a long time. Having that in mind, I decided to start with something simpler: make an TF clone mod for Doom while still keeping some of the classic Doom feel, meaning that there would be already a richness of existing resources to base it upon, therefore cutting down its development time and maybe, just maybe, paving the way for a true TF2 mod later on.

This mod actually reached a quite playable state: all 9 character classes are fully implemented, and can be very fun to play if you can gather enough players. Eventually, though, I quit working on it, partially due to lack of time, but mostly because I felt that everything that would be challenging to implement on this mod, I had already implemented.

Anyway, here's the mod as it is. It's an alpha, but it's fully playable.

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By Haroldo de Oliveira Pinheiro
2012.07.19

Ultima 3 for Sega Master System

This was a try at making a version of Ultima 3 for the Sega Master System.

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By Haroldo de Oliveira Pinheiro
2012.07.19

Joust

This was a try at making a version of Joust for the Sega Master System. The graphics are partially done, the flying and scenery collision physics are implemented, but not much else.

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By Haroldo de Oliveira Pinheiro
2012.07.19

SAM - Simple Adventure Maker

This is a tool for creating simple adventure games for the Sega Master System. Pretty barebones, pretty much unfinished, but it should be enough for making some simple games.

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By Haroldo de Oliveira Pinheiro
2012.07.19

3D Dungeon for Sega Master System

This was a try at making a first person dungeon game for the Sega Master System.

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By Haroldo de Oliveira Pinheiro
2012.07.19

Soko Master

This was a Sega Master System game I programmed for the 2007 SMS Power Coding Competition. It's a Sokoban clone with skinning support and hundreds of levels.

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By Haroldo de Oliveira Pinheiro
2012.07.19

River Strike

This was an attempt at making a River Raid clone for the Sega Master System.

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By Haroldo de Oliveira Pinheiro
2012.07.19

Pong Master

This was a Sega Master System game I programmed for the 2006 Minigame Compo. It's basically a Pong clone, but I also tried to add the possibility of putting 'spin' to the ball, with very weird results.

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By Haroldo de Oliveira Pinheiro
2012.07.19

Headless Ninja Volley

This was a Sega Master System game I programmed for some PDRoms coding competition (I don't remember which). In that competition, you had to create a game that used only four colors.

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By Haroldo de Oliveira Pinheiro
2012.07.19

DataStorm

This was a Sega Master System game I programmed for the 2012 SMS Power Coding Competition. It's essentially a Turmoil clone with fake vector-ish graphics.

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By Haroldo de Oliveira Pinheiro
2012.07.17

Canyon Racer

This was a small Sega Master System game prototype I programmed just for testing purposes.

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By Haroldo de Oliveira Pinheiro
2012.07.17

Artillery Master

This was a Sega Master System game I programmed for the Minigame Compo 2006.

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By Haroldo de Oliveira Pinheiro
2012.07.17

Artillery Master

This was a Sega Master System game I programmed for the Minigame Compo 2006.

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By Haroldo de Oliveira Pinheiro
2012.07.17

Atari 2600 Soccer

This was an Atari 2600 game I programmed just to get a feel of it. Here's the Atariage thread that inspired me to do it. Note: it's for two players only.

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By Haroldo de Oliveira Pinheiro
2012.02.26

Star Control combat for GB

This was an attempt to implement Star Control's combat system on the gameboy.

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